4/30/2023 0 Comments Dos2 lone wolf builds![]() Consider taking this one if you are having trouble staying alive.įar Out Man – Nearly all your Skills with this Build are targeted and affected by this Talent. Living Armour – Because you will heal often with this Build, this Talent is a great way to replenish your Magic Armour. Note that you will not gain +2 AP if an enemy dies from Bleeding if you’ve already gained an Executioner bonus during your turn. If an enemy dies from bleeding on its turn you will gain +2 AP to begin yours, and then you can gain an additional +2 AP if you kill an enemy on your turn. Has particularly good synergy here because of your high damage, and because of the amount of Bleeding you will cause. This is usually near the end of Act 1 or beginning of Act 2, so aim to get it around there.Įxecutioner – This Talent will provide you with +2 AP per round if you manage to kill a target. Savage Sortilege – This Talent will allow your Necromancer Skills to critically strike, which you will want as your Critical Chance starts to improve. ![]() (Note: that at the time of this article the Duration is currently bugged, and not being added, but this is expected to be patched). In addition, it will allow you to set Acid as well and will increase the Duration of these effects, as well as Death Wish. Torturer – This Talent will allow your Bull Rush, Raining Blood, and Mosquito Swarm to set Bleeding through Physical Armour. If you manage to max Warfare then you’ll want to pump Huntsman for bonus damage from elevation.Īs far as Talents go I’d recommend the following:Įlemental Affinity – This will allow you to cast Necromancer Skills for 1 less AP if you use Flesh Sacrifice, which you will nearly always do at the beginning of combat. From this point onward you will pump Warfare in order to increase your damage with both skill lines, only putting points into Necromancer or Huntsman to gain some Level 3 Skills if you wish. If you took the Torturer Talent you will want to place 1 point into Hydrosophist here in order to gain Raining Blood. Next you will take both Huntsman and Necromancer to 2 in order to gain Tactical Retreat, Sky Shot, Infect and Death Wish. Then you will take Polymorph to 1, granting you access to Bull Rush and Chameleon Cloak. In terms of Abilities you will start with one point each in Huntsman and Necromancer this will give you access to Level 1 Skills of both skill lines. You’ll want to be on the lookout for bows or crossbows with Acid, Atrophy or Bleeding on them as well. This will increase the likelihood of your Necromancer Skills critically striking as well as your Huntsman Skills, so is ideal. Look for gear that has it and slot it.įor this Build you’ll be using a bow, big surprise, and you want to look for crossbows or bows with Critical Chance on them. Warfare is the single most important stat that you need to increase the total damage of this Build. When selecting Armour be sure to prioritize equipment with Warfare on it in order to maximize your damage output. Sanguine Bowmen don’t have many defensive abilities, so they will need to have good Armour values to prevent them from getting Status Effects. Sanguine Bowmen have some flexibility between Intelligence-base and Finesse-based Armour and should look to have a good mix of Physical and Magical defense. You will also find Memory is not an issue for this Build because there are so few attack Skills of these to skill lines. ![]() You do not need a perfect split between these Attributes, and I recommend favoring Finesse earlier in the game when you don’t have access to Grasp of the Starved. Usually this is not recommended, however, because Warfare will increase the damage of both your Huntsman and Necromancer Skills you can get away with it (not to mention that Huntsman will also benefit both skill lines). Sanguine Bowman Attributes and EquipmentĪs far as Attributes go, you will be splitting your points between Finesse and Intelligence. When creating this Build you’ll want to be sure to select Elf as a Race, because you will absolutely need Flesh Sacrifice. This will give you two decent Skills early on, and allow you to buff your Bow damage with Elemental Arrowheads. Then remove the point from Pyrokinetic, place in into Necromancer, and then select the Mosquito Swarm skill. The best way to start this Build is by picking the Ranger Class and removing the point from Wits and placing it in Intelligence. With the Sanguine Bowman, we not only rectify this by adding more Skills to use, but we also add versatility to both of these Builds. The biggest weakness of Rangers and Necromancers is that they blow through their Skills rapidly, leaving them with gaps in their cooldowns. The Sanguine Bowman uses a mix of Huntsman and Necromancer Skills in order to deal good damage to many targets, as well as give the character multiple ways to deal Physical Damage. Sanguine Bowman – Ranger/Necromancer Build ![]()
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